Archive for the ‘Projects’ Category

Heimdall Chronicles

Posted by Selkie
5 February 2010

If you have a good memory, you should remember  the soundtrack I made for the videogame I was preparing, and I told you a demo would be ready soon, right?
And… the demo is already out!

You probably don’t know anything about the game, so I will tell you.

  • Created by Heimdall Guild
  • Language: Spanish
  • Genre: Turn-based RPG
  • Platform: RPG Maker XP
  • Duration: It depends of your Spanish level…

Story

A rainy day, the biggest city in Heimdall, the great Fortvale, was invaded by a big, evil army. People efforts weren’t enough to set the city free again. The king, the queen, the courtiers… they were sent to prison.  Ivy is a courtier witch. She was sent to prison too, only because she opposed. She wouldn’t endure her children to be in prison too. So, as a last stand, she teleported them and his friends, through the magic, to another place, far away from chaos…
Thomas, Lana and their friends now live in peace, away from Fortvale. They almost had forgotten completely that city, but, one day, Thomas had a dream… “You must escape from this place. Your lifes are in danger…”
It seems that the place where Ivy sent them to is no safe anymore. Thomas argued with his friends, they’ve taken a decision: they’re leaving.

Go with Thomas, Lana and the others in a travel through the lands of Heimdall, and discover the true reason which have put their lifes in a trouble…

Characters

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Thomas: 17 years old | 1′81m | 60Kg (Selectable Name)
The main character of the game. Now he lives with his sister Lana and his friends Axel, Elisa y Kratos in the place where his mother, Ivy, sent them to. He’s good at fighting, and he likes too much the edged weapons. He usually looks for other people’s sake.

[Imagen: s5lhk2.jpg]
Lana: 15 years old | 1′65m | 47Kg
A young witch. She’s a good friend of her older brother Thomas, and she’s almost always happy. She inherited the magic from her mother.

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Axel: 16 years old | 1′76m | 55Kg
Thomas’s childhood friend. His father is a famous warrior in Fortvale, hence his passion for fighting. He has a peculiar humour, that sometimes no one understands more than he.

[Imagen:   2qx5onn.jpg]
Elisa: 16 years old | 1′68m | 48Kg
Since she was a child, she’s a good friend of Lana, but she isn’t a witch. She likes bows and has a great aptness for archery. A clever girl, who thinks things before saying them.

[Imagen:   33yhx50.jpg]
Kratos: 18 years old | 1′82m | 63Kg
The oldest in the group. He’s a wizard since he was born, like Lana, but he always was interested in other sort of magic. He has knowledge about many different topics.

Link to the topic PlanetaRPG (spanish)
¡Some images and the download link!

Download

The game is in Spanish, and it won’t be translated. Sorry for the inconvenience.

Flash Minigame: Eternal fall

Posted by Rolpege
27 January 2010

Readers, a ball is trying to kill itself! It has fell for days from a precipice, but below it there’s another and another! Help it!

Stop, stop… WHAT THE HELL ARE YOU TALKING ABOUT? Well, I’m talking about my new Flash Game! A game made with Erteky’s (a friend) collaboration.!

¿Que de qué estoy hablando? Se trata de mi nuevo juego flash. Un juego salido de la colaboración con Erteky.

The… !

Yes! It’s an improved version of a classic adapted formerly by myself, Falling Ball

In the last game, we saw a clearly minimalist style, but in it there’s a graphics improvement.

The game consists on make fall the ball as long as we can. If the ball gets out of the screen from top, we lose.

Poor ball! Is too much frustrating to fell from another precipice and… find another!

So, in our eternal fall (from here comes the game’s name) we’ve to fell off all the precipices that try to stop us and that, as time pass, they go faster.

To help us (or not) in another task, it’ll appear PowerUps, every one with a different features and that we will explain them later.

When we want to play, we press “Play” (logic!) in the Main Menu

And we’ll see something similar to this.

The ball is falling. We can see different precipices and holes to pass in. We can also see a Power-Up (the blue ball with arrows). We can see the seconds counter of our current game (the big 7) and the score we current have (the 20 at the top of screen). At left of the score, we have a suicide button. At the right, there is a button for mute the game, and another for the quality.

Once we die, we find a Game Over screen, with statistics and the final score. In Game Over, we can replay the game or return at our Main Menu.

We have also a submenu that appears when we click right mouse button. It has music and quality control, and links to Erteky and Rolpege’s profiles.

Another place to go from the main screen, is the help screen, where we can see the instructions, controls, and all the power-ups with its features:

Finally, there’s the Extras screen, when we can see the prizes we have recieved (we haven’t staied half an hour dodging walls for anything…). The achievements are the balls, choosable to play with them instead the red ball. They haven’t any special features but a visual aspect.

And now… PLAY THE GAME!

Don’t forget to rate 5 and comment in Kongregate’s page of our game ^__^

Heimdall Chronicles Original Soundtrack

Posted by Selkie
17 January 2010

Hello!

Some days ago, I explained what is MIDI music, and how could we compose a song in this format. In that same article I commented that the music used in my games is in MIDI format, and each song is composed by me.

You probably don’t know anything about my game/project (It will be in Spanish…), and I’m not going to post any data yet… but I will, soon.

For now, I bring you the songs I’ve composed for its soundtrack.

Right now, there are six songs, but when I make a song I will add it, and it will appear in the playlist below.

Each song can take many hours of composing, depending of the number of channels and the song duration.

I hope you to enjoy them :)

VidGift

Posted by Rolpege
2 January 2010

Greetings, readers.

Today, releasing the projects’ category, I come to present my personal project. I’ve called it VidGift, and is a simple tool that you can use to create your own flash games.

I’ll explain it in more detail. The VidGift project, currently consists of two tools. The VidGift player, wich is the game itself, is a SWF (the compilated flash file that can be interpreted by Flash Player. For example: all flash games are swf files) that can read data from another file, the XML, wich is a text file with the adventure data.

The VidGift editor, is the application that writes the XML file in a way that VidGift player can understand it. If the text file and the VidGift player are located in the same folder (both locally or in a web server), the VidGift player can generate a VidGift adventure from the text file created with the VidGift editor.

This is how the user, using the VidGift editor, can create his own adventures in a very easy way, because the editor is fairly intuitive.

At the moment of writing this, VidGift is only capable to create text adventures in a “choose your adventure” way. The project aims to evolve, so it can offer the creator the possibility to include images, sound effects and many other things in his adventure. At the moment that the project is capable to do all this things, it will be on version 1: The first version to be released to the public.

Once reached version 1 and all errors in both the player and the editor are corrected, I think I’ll improve the project so it’s capable to do other adventure types, such as a platform game. At the rest of the article I’ll only discuss version 1, ie, text adventures.

Any game that’s created in VidGift, is divided by scenes. In each scene, there’s a message. The function of this message can change completely, as it’s the creator of the game who writes it, but more or less is designed to provide the player a situation. Below the message, there are several buttons, the number of they may vary depending on the choices of the creator, that give the player many answers to reply the message. For example, we may find that the message tells us that we are on a trail splited in two, and buttons let us to choose wich way to go. All buttons in a VidGift game, lead the player to a scene selected by the creator when pressed.

This, the more basic things of a text adventure, are the only features that VidGifts contains in his current 0.1.5 version, but we are improving it so the creator can customize a lot more his creation, being able for example to insert background images in scenes, edit text fonts or syles, insert music, insert images anywhere on the sene, and also make the images act as buttons! (yes! you guessed it! That could be used to creade graphical adventures), and much more.

Even, the creator can add a highly configurable simple minigame in a scene (eg, a shooter, a smash the button, etc.) and it can lead us to a scene or another depending on wether the player wins or loses.

The project is open source, but still not everything’ll be free. For example, when the creator inserts an image into a scene using the editor, he can adds precreated images included in VidGift, but some of them had to be purchased. Even so, both the player and dthe editor will be free, so the creators will have only to pay for special content if they want it.

Right now, the most difficult problem VidGift must face, is to find a way that the editor can directly generate a player swf with the text file data already embedded in it, and thus being able to publish the swf in flash game portals like Kongregate or ArmorGames.

A curiosity! VidGift’s name derives frome VideoGift, wich consists of the words Videogame and Gift.

Well, this is the presentation of my project. I’ll work hard fore complete the version 1 as soon as possible. I’ll show it to you when it’s finished.

Greetings.