‘Rolpege’ Archive

5 reasons for the end of the world

Posted by Rolpege
9 March 2010

Translation coming soon.

Tilemap creation made easy

Posted by Rolpege
5 March 2010

Translation in progress… Coming soon!

Flash game portals

Posted by Rolpege
2 March 2010

Translation coming soon

Illusionism, some simple magic tricks

Posted by Rolpege
27 February 2010

Translation coming soon

Tiles, the maps in videogames

Posted by Rolpege
23 February 2010

Translation in progress

Make a pong game with scratch

Posted by Rolpege
18 February 2010

Translation coming soon!

Alien

Posted by Rolpege
14 February 2010

Translation in progress. Come back soon

Learn to program with Scratch!

Posted by Rolpege
10 February 2010

Today I bring you a program created by MIT which will teach you to program with the best way: programming.

I’m talking about Scratch. It’s an object oriented “programming language” with the peculiarity that you don’t write the commands but you drag them like puzzle pieces.

]Moving the cat

Script created by myself used to move and animate the default cat.

Scratch brings us a lot of commands and infinite possibilities: we can make an animation, a race game, an RPG, a drawing program and even an hypotenuses mesurator.

Also we have a good and active Scratch community, full of member-done applications made with the program and ready to download and play or see how’re they done to learn, and also to play online! (not all browsers support this feature, though)

]Playing a Scratch game in my browser

Playing a game created with Scratch in my browser

Definitively, if you want to learn object-oriented programation (or programation in general too) and you haven’t had the opportunity yet, with Scratch it’ll be very easy! The program works in Mac, Linux and Windows too.

Download it!

Learn Flixel

Posted by Rolpege
7 February 2010

The other day I talked about a Actionscript 3 library used to create flash games, Flixel (http://www.barail.es/videojuegos/flash-games-flixel)

Today I come to give you a quick note for who are interested in learning how to create their own flash games using Flixel.

I’m creating a “course” (in spanish) called “Crea tu propio juego Flash con Flixel!.

Every 3 weeks I’ll post a new lesson in *.pdf for you to follow. If you have any doubt, you can post it in the comments and I’ll answer it.

The list of topics is the following:

  1. Before we begin
  2. Pong
  3. Break Out
  4. Space Invaders
  5. Simple platforms
  6. Simple fighting game
  7. Simple aRPG
  8. Simple turn-based RPG
  9. Conclusion

Here’s the first lesson in pdf (spanish): Crea tu propio juego flash con flixel: Lección 1

To develop in Flixel you can use Flex Builder 3 or Flash Develop

The next lesson’ll be posted on 22 of february.

Facebook Games: Those addictive things that we all know

Posted by Rolpege
3 February 2010

All Facebook users, I’m sure that you’ve already played a facebook game.

Yes! Those colorful games in which you manage a restaurant, you have a fishbowl or you have to take care of a pet. The fact is that those games give lots of money to their creators.

Happy Aquarium

Happy Aquarium, a Facebook game in which you take care of your fishes (caution: very addictive).

Lastly, a good way to earn easy money on Internet is the Flash empire. A lot of money is won creating a good and addictive game and uploading it in some portal that shares the revenue. Well, now social networks are becoming a good way to make money too!

I’m sure you know them. I’m talking about the objects, common on all facebook games, that have to be paid with real money. This money goes almost directly to the developers of the game (but a part goes to the Facebook creator). Furthermore, the developers also win money from the ads around their game.

Restaurant City

Restaurant City: another game from Facebook in which you manage a restaurant (very addictive too).

That’s why they are interested in that we have to enter so many times! Yes. That you’ve to wait 12 hours for your fish to grow it’s NOT a casualty or a caprice. It’s because you will NOT wait 12 hours in front of the game, and what you will do is close the game and visit it again 12 hours later. And that is what developers are interested in, because the money gained by ads around the game, is increased every time someone enters the game!

What can we learn from this? Well, if you’re a facebook player you will learn that those long waits for continuing to play a game (in Vampire Wars, for example, you regain blood [necessarily to realize any action] every hour) it’s not a casualty. If you’re a facebook developer (or you want to be a facebook developer), you’ll learn that for gaining more money, you have to add into your game this long waits system, and people will enter lots of times in your game.

Vampire Wars

Vampire Wars, bite your friends or fight against unknow persons while you accomplish some missions in this also-very-addictive Facebook game.